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> Research > Sponsored Programs

Sponsored programs are those projects and/or activities which are originated and conducted by members of the faculty or, in some instances, by staff members. Such programs are supported wholly or in part by external restricted funds awarded to theuniversity.

The Office of Sponsored Programs (OSP) is a support structure and seeks to assist faculty members in a variety of ways — identifying funding sources; assisting with the development of proposals, including the development of a budget; proposal processing, which includes pre-and post-award administration of grants or contract; and review. In addition, the OSP is an advocate for a campus environment that is conducive to the research enterprise, and advises the administration on matters of regulatory compliance, internal sponsorship of scholarly activities and other relatedissues.

The OSP is the primary mechanism for providing direct assistance to faculty and staff in identifying appropriate sources for external funds of sponsored projects and programs. Sponsored projects usually include a line item budget which states monetary needs of the project. This budget may or may not include indirectcosts.

Mission

The mission of the Office ofSponsored Programs is to serve as an advocate for a campus environment conducive to the research enterprise and advise the administration on matters of regulatory compliance, internal sponsorship of scholarly activities and other related issues. The office also seeks to assist faculty members in identifying funding sources, assisting with development and review of proposals, and assuringcompliance.

Proposal/GrantSubmissions

The Office of Sponsored Programs works closely with the Office of Institutional Advancement to process funded projects here at the university. The following chart should be used when processing yourproposalapplication.

Faculty Proposal Submission Form This form is to alert Sponsored Programs that you will be submitting a proposal for a particular grant announcement and to eliminate duplicate proposal submissions from DSU faculty. After you submit this form, you will need to returnto the forms library where you should follow the “ProcessProcess”.

The individual responsible for conceiving and enacting a project is known as the principal investigator. When this individual takes on the task of preparing a proposal for submission to an outside source, he or she agrees to manage the ensuing grant or contract in compliance with the terms, conditions, and policies of both the sponsor and theUniversity.

Only one principal investigator should be named to delineate clear lines of responsibility for project management. In some instances, a colleague central to the project may be named co-principal investigator or be given another appropriatetitle.

The principal investigator must be a member of the full­time faculty, professional, or senior staff, or be an administrative officer of the University. Depending on the nature of the proposal, individuals with other University appointments may serve as principal investigators. Naming an individual in the proposal who is not an employee of the University does not commit the institution to employing thatindividual.

Unless otherwise indicated in the proposal, principal investigators are expected to be in residence at the University during the period of project operation. Principal investigators seeking a leave of absence during this period must obtain written authorization from the sponsor through the Office of SponsoredPrograms.

All sponsored projects that utilize campus facilities such as laboratories, classrooms, etc., involve human subjects, animals, radioactive materials, or toxic or hazardous substances, involve any other faculty, staff or graduate students as part of the project budget, or in any way affect the University, must comply with University regulations. Requests must be submitted through the OSP for review andapproval.

When traveling using federal funds, travelers are required to use an airline that is designated as a U.S. flag carrier for every portion of the route per the Fly America Act (49 U.S.C. 40118) . To determine if the flight complies with Fly America, look at the flight number on the boarding pass or flight coupon and verify that it begins with the abbreviation of the U.S. flag carrier (ex: Delta flight DL# 1234). There are very few exceptions to the Fly America Act . If you believe you meet one of the exceptions, please complete the Fly America Act Checklist for Federal Funds form ( found in the Sponsored Programs’ Forms Library) and turn it into the Office of Sponsored Programs with supporting documentation for approval PRIOR to purchasing the flight. Some exceptions requiring a waiver include: when a U.S. flag carrier is not available on a particular route; when using a U.S. flag carrier would increase the number of aircraft changes outside the U.S. by 2 or more; extend travel time by 6 hours or more; or require a connecting time of 4 hours or more at an overseas interchangepoint.

Office of SponsoredPrograms

Ms. Renee S. Jones

To create perks, a player must craft and fill a gizmo shell with materials. Each gizmo shell has 5 slots that can be filled. After filling the gizmo shell, the player will be able to choose which perks they wish to make out of the range of possible perks that can be made from the materials inserted. Gizmos can be socketed onto an augmented item to impart its perks to that item. Creating a gizmo will grant Invention experience for each material that is used up. Using rarer materials grants more experience. Mens Chuck Taylor All Star Hi Shoe Ocean Bliss Ocean Bliss Converse swK1AOUD

Each material may produce a variety of perks. Additionally, perks may be of different tiers – up to 5 ranks for certain perks [5] – and materials are weighted in their likelihood of making different levels of a given perk. Materials are balanced so that adding the same material to all 5 slots of a gizmo shell will result in the creation of 1 slightly negative perk and 1 slightly positive perk; therefore, players will need use a mixture of different materials – aiming to leverage the positive effects of each and avoid the negatives of each – in order to create a gizmo with a net-positive effect. [2] The term "prototyping" refers to this process of trying to create useful gizmos from experimenting with different combinations of perks.

Two-handed weaponry allows the attachment of two gizmos, each with up to 2 perks, while only one gizmo may be attached to one-handed weaponry.

Main article: Equipment level

Once an item has been augmented it will gain experience and advance levels when it is used in combat. Levelling an item increases the experience and materials received when disassembling it. The maximum level achievable is dependent on research.

An augmented item receives a proportion of the base combat experience that the player earns when killing a monster. The base value, which applies to armour and main-hand weapons, is 4%; two-handed weapons gain 50% more for 6% total, and off-hand weapons gain half as much for 2% total. Killing players does not increase the gear's experience.

Levelling a piece of equipment from level 1–10 increases the amount of stored Invention experience that is contained within it each time that its level increases. Although items can be levelled up to a maximum of level 20 at 99 Invention, the maximum amount of experience that can be earned from an item caps at level 10, with equipment siphons requiring level 12 to get the same amount.

There are two options when claiming the experience from augmented items:

Any augmented equipment that has the same level will give the same amount of Invention experience when disassembled. However, it should be faster to level higher tier equipment as equipment's experience gains are dependent on the amount of combat experience earned by the player. Additionally the rate of levelling will be balanced by number of slots; so a two handed weapon will level twice as fast as a one handed weapon and as fast as dual wielded weapons.

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